Maya 8 Character Modeling

Category: Technical

Tag: Multimedia

Posted on 2007-06-27, updated at 2010-08-29. By anonymous.


This Maya modeling book is unique in its approach to modeling a high-resolution character model. Where other books take a grueling approach that often leaves readers confused, Maya 8 Character Modeling breaks down the character into an easy-to-follow formula. Readers learn that modeling a character can be accomplished without the fear of being in over their heads. In addition, the author takes a light-hearted approach to the subject matter, making the learning process easier to digest. This allows the reader to look at the modeling process as an enjoyable undertaking as opposed to dealing with the steep learning curve of other modeling books.

Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time you’ve finished the book, you’ll have created a figure that is textured, rigged, and ready to be animated.

With this book:
Understand the building blocks of modeling, including quads, edge loops, normals, UVs, and mapping.
Discover how “modeling by formula” eases the character creation process.
Find out how to create a UV layout that makes texturing easier.
Learn how to place joints and controls and skin your character so it deforms properly when animated.

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